The Superhuman Computing Lab is a research group in the Department of Computer Science at the University of Colorado Boulder, devoted to research on accessible, mobile, and wearable technologies. It is directed by Shaun Kane.
Our research focuses on projects that enhance people's physical, sensory, and creative abilities. Our current research addresses the following problem areas:
- Accessibility and assistive technology. How can we make current and future technologies more accessible to people with disabilities and other underrepresented groups? How can we leverage emerging computing technologies such as touch screens, 3D printers, and wearable devices to support users with a range of abilities?
- Mobile and wearable computing. How can we design mobile and wearable computing to support users on the go, especially when working in distracting environments? How can we design wearable assistive devices to support users with disabilities?
- Do-it-yourself accessibility. How can we make new personal fabrication devices such as 3D printers more accessible to novice users, hobbyists, and people with disabilites?
Current Students and Projects
- Halley Profita, Ph.D. student in Computer Science, wearable assistive technology
- Darren Guinness, Ph.D. student in Computer Science, tangible user interfaces
- Willie Payne, M.S. student in Computer Science, audio-based notifications
- Varsha Koushik, M.S. student in Computer Science, tangible programming
- Ariel Riggan, B.S. student in Technology, Arts & Media, wearable assistive technology
- Christine Samson, B.S. student in Computer Science, accessible comic books
- Srinjita Bhaduri, Ph.D. student in Computer Science, 3D printing
- Jesus Ortiz Tovar, B.S. student in Computer Science, 3D printing
Faculty & Student Collaborators
- Casey Fiesler, CU Information Science
- Clayton Lewis, CU Computer Science
- Abigale Stangl, CU ATLAS
- Daniel Szafir, CU ATLAS & Computer Science
- Tom Yeh, CU Computer Science
See our list of recent publications.
How to Get Involved
We are recruiting undergraduate and graduate students in multiple research areas (computer science, human-centered computing, design, and others) to participate in ongoing and future research projects. For more information about research opportunities, see this guide to getting involved with the lab.